================================================================ Title : Rise of the Triad - The Siege Date : 17th October 2024 Filename : grieve_rott01.zip Bsp Name : grieve_rott01.bsp Author : Ryan Armstrong (aka Zerker) from Apogee Software, conversion by Grieve. Email Address : mkerschb@gmx.at Home Page : http://q2cafefiles.com/ or: https://leray.proboards.com/ Description : This is a Q2 conversion of the Comm-Batt(DM) level *The Siege* from Rise of the Triad (RotT) Mind the GADs (Gravitational Anomaly Discs), there are over 400 of them in the map:) In original RotT they were sprites, in Q2 we need brushes. However, r_speeds are not as high as expected, which is a surprise .... Additional Credits to : iD software and Apogee. ================================================================ * Play Information * Game : Quake 2 Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : Original *Rise of the Triad* textures, and highres-textures from the WinRottGL-sourceport New Music : No * Construction * Base : CommBatt-map *The Siege* Editor(s) used : Wally for texture conversion, QuArK 6.6.0 Beta 7, Paintshop Pro 5 for editing the high-res textures Known Bugs : r-speeds, naturally Build Time : Longer then expected Compile machine : Abacus QBSP Time : 2 seconds Light Time (extra) : 28 seconds VIS Time (level 4) : less than one second (due to setting all of those *GADs* as detail) * Copyright / Permissions * Authors MAY NOT use this Level as a base to create their own maps. * Where to get this file * Chances are you already got it ;) (If not, try here) https://q2cafefiles.com/files/maps/DM-maps/Grieve/grieve_rott01.zip