Citizen Abel 4: Malfunction Junction ================================================================ Date : August 2001 Author : Brendon Chung Email Address : blender81@hotmail.com Description : Abel's latest job unexpectedly becomes a rather mind-altering experience. Additional Thanks to : id software valve shiny entertainment (MDK) looking glass studios (Thief) mad dog & david hyde (Lazarus) the coven (Deadlode II) gamedesign.net fine forum folks jay aiken, for playtesting michael kay, for playtesting and special thanks to all the folks who have emailed me feedback. thanks! ================================================================ * Play Information * Single Player : yes Deathmatch : no Cooperative : no Difficulty Settings : no to run the map, just unzip all the files into your Quake2 directory (make sure to retain subdirectories) and run with command line: quake2 +set game mj ================================================================ * Story * WANTED IN four solar systems. Held on multiple accounts of petty larceny. nondescript terrorizing. loitering. HIS NAME strikes a certain fear in crime lords and next-door street goons alike. HE IS none other than Citizen Abel: The most efficient and economical hitman in the galaxy. * * * * * * * Û -= POSONO BILLIS =- Û ÛÛ Official Sand Yego Bowling League Councilman ÛÛ ÛÛ Sand Yego Bowling Hall Proprieter ÛÛ Û Tri-national Illegal Weapons Dealer Û FR: Posono Billis TO: Citizen Abel RE: Specialty Fieldwork Greetings to our fair city of Sand Yego, Mr. Abel. I assume that all our arrangements are going as planned. I have taken the liberty of outfitting you with the latest addition to my unbelievably illicit collection of weaponry. I think you'll be pleased with the choice I've made for you. The brochure description of it is as follows: [CZECH CZ-85 HANDCANNON] The afficionado's personal weapon of choice. The power of a layman shotgun thermo-hermetically stuffed into the housing of a handpistol. Outlawed in all known galaxies; will be outlawed in unknown galaxies once they become known. Sports a very keen polished ivory handle-grip. The epitome of hunting cannons. Packs firepower capable of easily punching through three Pythagorean Elephants. Consists of 8.5pe Longbarrels daisy-chained with transaxle roto-helix, while keeping triggercatch at a relative minimum. Consumes standard shotgun shells. Whereas handcannons are a dime a dozen nowadays, this beauty has a certain charm that none can deny. Signature blast muzzle has been de-ionized, re-distilled, and de-odorized to provide accuracy and dignity to any budding marksman. I believe that you will find doing business with me is a very reassuring thing to have. Approach with extreme prejudice and earn yourself an honest buck. Enjoy your stay in Sand Yego. With Regards, Posono Billis ================================================================ * Gameplay Notes * > Wanton killing is really unnecessary. If an enemy is just standing around and doesn't see you, save yourself some bullets and just walk right on by behind the fellow. Indiscriminate killing is very unfashionable. But of course there are certain situations in which the only solution is steady aim and a pocket full of shells. > Take care not to fall off of ledges. Falling long distances results in the loss of living. Compared to the standard Quake2 marine, your legs are considerably less shock-proof. Resist the temptation of broken ankles. > Realize your curse of mortality. While you indeed are a crackshot marksman, you are not invincible. If you have a mob on your tail, save your ammo and just get the hell out of dodge. You are not going to get "extra points" for wiping out an entire squad of goons. > Have fun. Don't take contract killing so seriously. ================================================================ * Construction * Base : none Editor(s) used : WorldCraft 1.6a ArghRad 2.01 NST v0.9b1 QME v0.90 Known Bugs : "the art gallery map" occasionally wonks out. if you start getting injured for no reason, reload the map by typing in at the console MAP MJ05 "the tunnel map" can get wonky. don't move around too much, except when you need to. the kill-count meter tells fibs. Build Time : many months Compile machine : P3/667 128Mb ram Win98 ================================================================ * Other Info * previous maps: -"Citizen Abel: The Self-Entitled Adventure" -"Citizen Abel 2: Bargain-Bin Savior" -"Citizen Abel 3: The Civic Redemption" - various deathmatch maps (d99dm1 through d99dm9) The original plan was to make Abel 4 on a different engine than Quake 2. But alas no other engine has all the single-player capabilites that Quake 2 has. These maps would not have been possible without Lazarus, made by the very talented David Hyde and Mad Dog, and also of course, their beta test team. Lazarus is a masterpiece of an add-on that easily makes Quake 2 top-tier for mappers. (http://lazarus.gamedesign.net) Big thanks also to The Coven for open-source releasing their mod Deadlode II. Their graphics and sound assets were very well done and helpful. r_speeds are relatively low. In a couple of spots the r_speeds rise to a maximum of 1200, but for the most part, they average around 400-800. A mildly beefy system is more than enough. Thanks for downloading this map. If you have any comments or questions, feel free to e-mail me at blender81@hotmail.com ================================================================ * Copyright / Permissions * This level is (c) 1999 Brendon Chung. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact discs, and floppy disks. email: blender81@hotmail.com